These are updated impressions from my last post.
This game is Fun. It's a good, solid RPG, and I'm starting to level up to the point where it matters, and starting to really kick some comic book tale.
I was worried about Raven falling into RPG tropes (grinding through dungeons, etc.), but even thought they arguably have (Mandarin's castle, "Doom's castle", Asgard, etc.), it's really well done, and there's something cool about seeing these brightly colored heroes traipsing through stonework (or in Mephisto's Lair, Planescape-ish environs). And the Arcade mini games on Murderworld are clever.
And I'm probably too biased in my love for Norse mythology to be objective, but I'm totally digging the Asgard level, and of course I'm playing through it with Thor. And Beta Ray Bill better be unlockable after this, or I'll be peeved.
Something really funky did happen between the Mephisto and Asgard levels though, and I can't tell if it's a design issue, a bug, or a usability problem that caused me to screw up.
** Potential Spoilers Ahead **
The issue is after the Murderworld level, I went to Mephisto's Lair and freed Ghost Rider. When I came back, NPC Hank Pym is talking to Ghost Rider, and asks how Murderworld was (and Ghost Rider answers, "Not as fun as you might think"). Ghost Rider hadn't been to Murderworld (he's unlocked after). Worse, when I'm talking to all the NPC's after Mephisto's Lair, all of the interactions were post-Murderworld / pre-Mephisto, including the mini-quests (which means I couldn't give Wong his requested item or get Weasel out of harm's way).
After dealing with this for 20 minutes (and multiple reloads), I gave up, and decided to re-do Mephisto's Lair (since that's where Fury and Black Widow said I was going). When I activated the teleporter, I was sent to Asgard.
Which is nice that I don't have to re-do the Mephisto level, but a pain that I don't know my Wong / Weasel mini missions were credited.
Heh. I said "Wong / Weasel mini missions"....
No comments:
Post a Comment