OK, this game is amazing.
It's different -- control scheme, some mechanics I've been trained to expect (dedicated grenade button, jump, etc.), etc. -- but adjusting to that, this has got some cool game play.
The story's engaging so far, though I'm just in the first act, and getting used to the whole mini paradigm shift.
Graphics are slick (and gritty), the action is intense, I think I've adjusted to the whole "Stop and Pop" way of playing, and I really like the damage indicator.
I have not got the chainsaw bayonette or curb stomping down yet. Bummer. I'm going to get pwned in online.
The AI of my squadmates is pretty good, except for one chapter where they kept rushing in and getting killed, and reviving them was costing my life every time. I ended up having to just solo the mission, and I'm curious if it was just me, or if there's a design issue with this particular level.
Really good stuff -- in spite of Circuit City.