Due to external happenings and a request from my East Coast gaming buddy Dajoti, I rented the game Friday night.
This is an under-rated game.
I mean, it got middling reviews, but it's real strength lies in multiplayer. Questing through the entire game with a buddy on Xbox Live (or, better, together in the same room) is a lot of fun. Though I wonder if 4-player multiplayer would hold up over Xbox Live -- two player was a bit frustrating as we talked each other into what direction to go next.
This a hack and slash game, with light RPG elements that let you choose powers to purchase and skill points to assign.
There are older Xbox games I would argue look even better (Hunter: The Reckoning; the ridiculously underrated Dungeons and Dragons Heroes; etc.), but Seven Sorrows has some great character designs and detailed environments. There are also decent production values in the not-overbearing back story and cut scenes.
The game's a bit on the short side -- Dajoti and I bulleted through it in around 5 or 6 hours.
And, after playing games like X-Men Legends or Marvel: Ultimate Alliance, I expect fully destructible environments. Not so much in Seven Sorrows.
Oh, and the game ends unceremoniously. Dajoti were texting each other and saying, "Um, I guess that's the game. G'night."
As an aside, though Gauntlet Seven Sorrows is on the Xbox 360 backwards compatibility list, my playing on a 360 and Dajoti on an original Xbox caused constant disconnects over Xbox Live. My switching to original Xbox solved the issue.
Overall, a fun game to play with friends.
Would I rent? Yes.
Would I buy? No