Sunday, January 04, 2009

Orcs & Elves (NDS)

I played id Software's Orcs & Elves, because I'm a fan of the first-person dungeon crawler genre.

While not the best entry in the genre (for me), Orcs & Elves is a fun, engaging, fairly addictive Nintendo DS title -- especially since you can easily get it on the cheap (less than $15)

Originally a mobile (phone game), the Nintendo DS version shows its legacy roots, in that more content should have been created for the latter version.

That said, I definitely like the map and touch-screen inventory management implementation, and spellcasting on the DS is pretty slick, even if a bit gimmicky.

You can use the touch screen to navigate, but I recommend the directional pad, and the implementation of the NDS bumpers for turning (a shortcoming in other genre implementations), is much appreciated.

I wish there were more art assets for the NDS version -- that part, in particular, seems necessarily skimped on.

Overall, it's a very playable NDS title, and I recommend it for both fans of the genre, and people wanting to get their feet wet with it.

Monday, November 24, 2008

Gears of War 2

I'm digging that this year's sequels (Fallout 3, Call of Duty: World at War, etc.) are so top-notch.
I'm really enjoying Gears 2, but taking freaking forever to get through it, since I decided to play through the thing only on a co-op only with one friend who is not as irresponsible as me (look, the gutters are already plugged, they're not going to get more plugged... Sh##, they're more plugged).

Anyway, I like the upped visual fidelity, the great design, and the fact that this time, they didn't throw away the professional writer's story (and this one's an occasional impressive kick in the gut).

A lot of the technical stuff I like in the game isn't from Epic, per se, (though it wouldn't happen without the game engine vehicle and the top-notch art talent). It's actually NVIDIA PhysX -- their licensed physical simulation tech that gives gamers everything from tear able soft bodies to destructibility to particles and fluids, probably implemented through an APEX-like integration. Go, NVIDIA ...

Microsoft so wants this game to be #1 for the year. And impressive initial sales aside, this'll be a version of "throw-more-money-and-get-elected", as launch weekend promotions for the title (gift cards, collectibles, incentives, etc.) were insane -- and far away and above anything I've seen this year for other contending titles. I still think Fallout 3 will take GoTY, which is a bit problematic, since there are so many good games of different genres out there.

Gears 2 isn't perfect yet (but what is?). Co-op sessions have really ticked us off as me or my partner get stuck in a bounding box, can't move and have to reset to a checkpoint. And we ran into a weird disconnected camera situation while driving a tank, made worse by the tank clipping through the hard surface terrain in a noticeable (and ugly) way.

But those aren't enough to detract from how much I'm enjoying the game. I am curious to see how long it lives in my Xbox, though -- there's a lot of good stuff out there now.

Monday, November 03, 2008

Fallout 3 (Xbox 360)

I'm a big fan of the adventure genre, and while I too often bemoan its decline, Bethesda's adventuring RPGer Fallout 3 is scratching that itch with a now-gen fury.

Granted, I'm early into it, and my current gameplay allotment will probably keep it on my plate for the next several months, but this is easily one of the best games of the year for me.

The art direction is amazing, the attention to detail well-appreciated, and the humor is chortle-inducing (seriously; I chortle).

My only gripe so far is it was only midway through the Vault I tried tweaking the display settings, which gave me an actually enjoyable visual experience (what, it's not supposed to be too dark to move?). I tend to take for granted the out-of-the-box gamma settings will work; but to be fair, I am gaming on a projector.

Anyway, great stuff, and I can't wait until this week's political shenanigens and toy job VIP visits are behind me, so I can spend some quality time in the post-apocalyptic playground.


Tuesday, August 26, 2008

Halo 2

Monday nights are weekly Halo 2 fests online with known friends (Wednesdays alternate between Halo 3 and Call of Duty 4). Camaraderie as we're all now scattered to the wind, my tie to my Austin buddies, and avoids the inanity of the online anonymous dumberatti.

Last night was a riot, with the best games being swordball on Lockout (24 medals, baby!), and CTF on Relic, which had us so evenly matched, the game lasted freaking forever (yeah, we had 4 to their 3, but our 4th was gone most of the game, and was basically cannon fodder; for them and us).

Good times ...